----------------
Entrance Lobby
Extra - map_name: Sector 40
Extra - room_id: [0]
Extra - minimap_coordinates: [{'x': 15, 'y': 4}, {'x': 15, 'y': 5}, {'x': 16, 'y': 4}, {'x': 16, 'y': 5}]
> Door to Entrance Recharge Room; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Recharge Room/Door to Entrance Lobby
  * Extra - door_idx: (2,)
  > Door to Sciser Stall
      Trivial
  > Door to Powamp Playhouse
      Trivial

> Door to Sciser Stall; Heals? False
  * Layers: default
  * L0 Hatch to Sciser Stall/Door to Entrance Lobby
  * Extra - door_idx: (3,)
  > Door to Entrance Recharge Room
      Trivial

> Door to Powamp Playhouse; Heals? False
  * Layers: default
  * L0 Hatch to Powamp Playhouse/Door to Entrance Lobby
  * Extra - door_idx: (58,)
  > Door to Entrance Recharge Room
      Trivial

----------------
Entrance Save Room
Extra - map_name: Sector 41
Extra - room_id: [1]
Extra - minimap_coordinates: [{'x': 18, 'y': 4}]
Extra - unlocked_save_recharge_station: True
> Door to Entrance Recharge Room; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Recharge Room/Door to Entrance Save Room
  * Extra - door_idx: (5,)
  > Door to Entrance Navigation Room
      Trivial

> Door to Entrance Navigation Room; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Navigation Room/Door to Entrance Save Room
  * Extra - door_idx: (6,)
  > Door to Entrance Recharge Room
      Trivial
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - X: 9
  * Extra - Y: 10
  > Door to Entrance Navigation Room
      Trivial

----------------
Entrance Navigation Room
Extra - map_name: Sector 42
Extra - room_id: [2]
Extra - minimap_coordinates: [{'x': 19, 'y': 4}]
> Door to Elevator to Main Deck; Heals? False
  * Layers: default
  * Open Hatch to Elevator to Main Deck/Door to Entrance Navigation Room
  * Extra - door_idx: (1,)
  > Door to Entrance Save Room
      Trivial
  > Navigation Terminal
      Trivial

> Door to Entrance Save Room; Heals? False
  * Layers: default
  * Open Hatch to Entrance Save Room/Door to Entrance Navigation Room
  * Extra - door_idx: (7,)
  > Door to Elevator to Main Deck
      Trivial

> Navigation Terminal; Heals? False
  * Layers: default
  * Hint
  * Extra - hint_name: Sector4Entrance
  * Extra - location_precision: REGION_ONLY
  * Extra - item_precision: PRECISE_CATEGORY
  > Door to Elevator to Main Deck
      Trivial

----------------
Powamp Playhouse
Extra - map_name: Sector 43
Extra - room_id: [3]
Extra - minimap_coordinates: [{'x': 17, 'y': 5}, {'x': 17, 'y': 6}, {'x': 18, 'y': 5}, {'x': 18, 'y': 6}]
> Door to Entrance Lobby; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Lobby/Door to Powamp Playhouse
  * Extra - door_idx: (8,)
  > Door to Owtch Atrium
      All of the following:
          Morph Ball
          Any of the following:
              # Freeze Powamp
              Can Freeze Enemies With Diffusion
              Wave Beam and Can Freeze Enemies With Ice Beam
              All of the following:
                  # Freeze Middle Powamp via curving
                  Knowledge (Advanced) and Movement (Intermediate)
                  Any of the following:
                      # Freezing Reqs
                      # Freeze with Ice Beam: https://youtu.be/2diMnCfjMyY
                      Can Freeze Enemies With Ice Beam
                      # Freeze with Ice Missiles: https://youtu.be/cOAbWNOXHQY
                      Can Freeze Enemies With Ice Missiles
                  Any of the following:
                      # Deal with Water
                      After Sector 4 Water Level Lowered
                      Damage Runs (Intermediate) and Electrified Water Damage ≥ 40
                      Damage Runs (Beginner) and Electrified Water Damage ≥ 10 and Have Any Suit Upgrade
  > Other to Drain Pipe
      Any of the following:
          After Sector 4 Water Level Lowered
          All of the following:
              # Damage Reqs
              Damage Runs (Beginner)
              Any of the following:
                  Electrified Water Damage ≥ 17
                  Electrified Water Damage ≥ 4 and Have Any Suit Upgrade

> Door to Owtch Atrium; Heals? False
  * Layers: default
  * L4 Hatch to Owtch Atrium/Door to Powamp Playhouse
  * Extra - door_idx: (9,)
  > Door to Entrance Lobby
      All of the following:
          Morph Ball
          Any of the following:
              # Freeze Powamp
              Can Freeze Enemies With Diffusion
              Wave Beam and Can Freeze Enemies With Ice Beam
          Any of the following:
              # Get to Tunnel
              Space Jump or After Sector 4 Water Level Lowered or Jump Extends (Intermediate)
              # Damage Reqs
              Damage Runs (Beginner) and Electrified Water Damage ≥ 3
  > Door to Data Room
      Any of the following:
          After Sector 4 Water Level Lowered
          All of the following:
              # Damage Reqs
              Damage Runs (Beginner)
              Any of the following:
                  Electrified Water Damage ≥ 17
                  Electrified Water Damage ≥ 2 and Have Any Suit Upgrade

> Door to Data Room; Heals? False
  * Layers: default
  * L4 Hatch to Data Room/Door to Powamp Playhouse
  * Extra - door_idx: (27,)
  > Door to Owtch Atrium
      All of the following:
          Any of the following:
              # Get up
              All of the following:
                  Gravity Suit or After Sector 4 Water Level Lowered
                  Wall Jump (Beginner) or Have Any Jump Upgrade
              # Jump from ledge for extra height: https://youtu.be/n0ODyyDD0tA
              Underwater Wall Jump (Intermediate)
          Any of the following:
              # Damage Reqs
              After Sector 4 Water Level Lowered
              Damage Runs (Intermediate) and Electrified Water Damage ≥ 33
              Damage Runs (Beginner) and Electrified Water Damage ≥ 3 and Have Any Suit Upgrade
  > Other to Drain Pipe
      All of the following:
          Morph Ball
          Any of the following:
              Any of the following:
                  # Freeze Powamp by hitting it through the wall.
                  Can Freeze Enemies With Diffusion
                  Wave Beam and Can Freeze Enemies With Ice Beam
              All of the following:
                  # Freeze by bending shot
                  Knowledge (Advanced)
                  Any of the following:
                      # Freeze Requirements
                      # w/ Ice Missiles: https://youtu.be/fnzcPxYVj8o
                      Can Freeze Enemies With Ice Missiles
                      # w/ Ice Beam: https://youtu.be/tWYdlAqlw_A
                      Can Freeze Enemies With Ice Beam
                  # Deal with water
                  Gravity Suit or After Sector 4 Water Level Lowered
                  Any of the following:
                      # Movement Requirements
                      # NHJ: https://youtu.be/sPYdDZGIVKo
                      Movement (Advanced) and Wall Jump (Advanced)
                      Movement (Intermediate) and Have Any Jump Upgrade
          Any of the following:
              # Damage Reqs
              After Sector 4 Water Level Lowered
              All of the following:
                  Damage Runs (Beginner)
                  Any of the following:
                      Electrified Water Damage ≥ 40
                      Electrified Water Damage ≥ 11 and Have Any Suit Upgrade

> Other to Drain Pipe; Heals? False
  * Layers: default
  * Open Passage to Drain Pipe/Other to Powamp Playhouse
  * Extra - door_idx: (84,)
  > Door to Entrance Lobby
      Any of the following:
          After Sector 4 Water Level Lowered
          All of the following:
              # Damage Reqs
              Damage Runs (Beginner)
              Any of the following:
                  Electrified Water Damage ≥ 25
                  Electrified Water Damage ≥ 6 and Have Any Suit Upgrade

----------------
Data Room
Extra - map_name: Sector 44
Extra - room_id: [4]
Extra - minimap_coordinates: [{'x': 19, 'y': 6}]
Hint Features - Data Room
> Door to Powamp Playhouse; Heals? False
  * Layers: default
  * L4 Hatch to Powamp Playhouse/Door to Data Room
  * Extra - door_idx: (10,)
  > Pickup (Diffusion Missiles)
      Trivial

> Pickup (Diffusion Missiles); Heals? False
  * Layers: default
  * Pickup 103; Category? Major
  * Extra - area: 4
  * Extra - room: 4
  * Extra - source: AqaData
  * Extra - infant_weight: 0.34
  > Door to Powamp Playhouse
      Trivial

----------------
Sciser Stall
Extra - map_name: Sector 45
Extra - room_id: [5]
Extra - minimap_coordinates: [{'x': 14, 'y': 5}]
> Door to Entrance Lobby; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Lobby/Door to Sciser Stall
  * Extra - door_idx: (11,)
  > Door to Reservoir East
      Trivial

> Door to Reservoir East; Heals? False
  * Layers: default
  * L0 Hatch to Reservoir East/Door to Sciser Stall
  * Extra - door_idx: (12,)
  > Door to Entrance Lobby
      Trivial

----------------
Reservoir East
Extra - map_name: Sector 46
Extra - room_id: [6]
Extra - minimap_coordinates: [{'x': 11, 'y': 4}, {'x': 11, 'y': 5}, {'x': 11, 'y': 6}, {'x': 12, 'y': 4}, {'x': 12, 'y': 5}, {'x': 12, 'y': 6}, {'x': 13, 'y': 4}, {'x': 13, 'y': 5}, {'x': 13, 'y': 6}]
Hint Features - Climbable Surface
> Pickup (Hidden Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 58; Category? Minor
  * Extra - area: 4
  * Extra - room: 6
  * Extra - blockx: 22
  * Extra - blocky: 29
  * Extra - infant_weight: 0.34
  > Door to Sciser Stall
      Trivial

> Door to Sciser Stall; Heals? False
  * Layers: default
  * L0 Hatch to Sciser Stall/Door to Reservoir East
  * Extra - door_idx: (13,)
  > Pickup (Hidden Power Bomb Tank)
      All of the following:
          Any of the following:
              # Deal with water
              After Sector 4 Water Level Lowered
              # One Suit Damage Run: https://youtu.be/S05k8Y1aJTo
              Damage Runs (Beginner) and Electrified Water Damage ≥ 20 and Have Any Suit Upgrade
              # Suitless Damage Run: https://youtu.be/wKpeR_ap-E4
              Damage Runs (Intermediate) and Electrified Water Damage ≥ 65
          All of the following:
              # Get through blocks
              Can Use Power Bombs
              Power Bombs ≥ 2 or Can Use Bombs
  > Room Center
      Can Use Any Bombs

> Door to Skultera Cisterns; Heals? False
  * Layers: default
  * L0 Hatch to Skultera Cisterns/Door to Reservoir East
  * Extra - door_idx: (14,)
  > Room Center
      Trivial

> Other to Waterway; Heals? False
  * Layers: default
  * Open Passage to Waterway/Other to Reservoir East
  * Extra - door_idx: (18,)
  > Room Center
      All of the following:
          Speed Booster and Disabled Entrance Rando
          Any of the following:
              After Sector 4 Water Level Lowered
              # Damage Run
              Gravity Suit and Damage Runs (Beginner) and Electrified Water Damage ≥ 5

> Other to Reservoir Vault; Heals? False
  * Layers: default
  * Open Passage to Reservoir Vault/Other to Reservoir East
  * Extra - door_idx: (65,)
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Door to Sciser Stall
      Any of the following:
          All of the following:
              # Destroy bomb blocks by standing off of sciser: https://youtu.be/h8Q6TKHg8kM
              Any of the following:
                  # Reach Blocks
                  All of the following:
                      # Reach blocks via Bombs
                      Stand On Frozen Enemies (Beginner) and Can Freeze Enemies With Any Weapon and Can Use Bombs
                      Mid-Air Morph (Beginner) or Can Use Springball
                  All of the following:
                      # Reach blocks via PBs: https://youtu.be/97DOum62hkY
                      Knowledge (Advanced) and Can Use Power Bombs
                      Any of the following:
                          All of the following:
                              # Freeze via non-Diffusion
                              Stand On Frozen Enemies (Intermediate)
                              Can Freeze Enemies With Ice Beam or Can Freeze Enemies With Ice Missiles
                          # Freeze via Diffusion
                          Stand On Frozen Enemies (Advanced) and Can Freeze Enemies With Diffusion
              Any of the following:
                  # Reach sciser
                  Hi-Jump
                  # NHJ via ledge-grab jump: https://youtu.be/6RhuTs1mD1c
                  Mid-Air Morph (Intermediate) and Movement (Intermediate) and Stand On Frozen Enemies (Intermediate)
          All of the following:
              # Destroy bomb blocks and go up with SJ
              Space Jump
              Any of the following:
                  Can Use Power Bombs
                  # Destroy via mid air morph: https://youtu.be/3taYvq79AmA
                  Mid-Air Morph (Beginner) and Can Use Bombs
          All of the following:
              # Speedboost through blocks
              Speed Booster
              Any of the following:
                  After Sector 4 Water Level Lowered
                  # Gravity and Speedboost: https://youtu.be/OXwnxmYxbO8
                  Gravity Suit and Damage Runs (Beginner) and Electrified Water Damage ≥ 5
          All of the following:
              # Manipulate scizer shot for d-boost and Wall Jump: https://youtu.be/Mw7bQw9vlrI
              Hi-Jump and Damage Boosts (Expert) and Wall Jump (Expert) and Normal Damage ≥ 20
              Any of the following:
                  Can Use Power Bombs
                  Mid-Air Morph (Advanced) and Can Use Bombs
  > Door to Skultera Cisterns
      Trivial
  > Other to Waterway
      All of the following:
          Speed Booster
          Any of the following:
              After Sector 4 Water Level Lowered
              # Damage Run
              Gravity Suit and Damage Runs (Beginner) and Electrified Water Damage ≥ 5
  > Other to Reservoir Vault
      Trivial

----------------
Skultera Cisterns
Extra - map_name: Sector 47
Extra - room_id: [7]
Extra - minimap_coordinates: [{'x': 9, 'y': 4}, {'x': 9, 'y': 5}, {'x': 10, 'y': 4}, {'x': 10, 'y': 5}]
> Door to Reservoir East; Heals? False
  * Layers: default
  * L0 Hatch to Reservoir East/Door to Skultera Cisterns
  * Extra - door_idx: (15,)
  > Door to Reservoir West
      Trivial
  > Door to Bridge Access
      Trivial

> Door to Reservoir West; Heals? False
  * Layers: default
  * L0 Hatch to Reservoir West/Door to Skultera Cisterns
  * Extra - door_idx: (16,)
  > Door to Reservoir East
      Any of the following:
          Wall Jump (Beginner) or Have Any Jump Upgrade
          # Stand on Scizer
          Stand On Frozen Enemies (Beginner) and Can Freeze Enemies With Any Weapon

> Door to Bridge Access; Heals? False
  * Layers: default
  * L0 Hatch to Bridge Access/Door to Skultera Cisterns
  * Extra - door_idx: (19,)
  > Door to Reservoir East
      Trivial

----------------
Bridge Access
Extra - map_name: Sector 48
Extra - room_id: [8]
Extra - minimap_coordinates: [{'x': 8, 'y': 3}, {'x': 8, 'y': 4}, {'x': 9, 'y': 3}, {'x': 10, 'y': 2}, {'x': 10, 'y': 3}]
> Door to Skultera Cisterns; Heals? False
  * Layers: default
  * L0 Hatch to Skultera Cisterns/Door to Bridge Access
  * Extra - door_idx: (20,)
  > Door to Bridge Save Room
      Trivial

> Door to Broken Bridge; Heals? False
  * Layers: default
  * L0 Hatch to Broken Bridge/Door to Bridge Access
  * Extra - door_idx: (21,)
  > Door to Bridge Save Room
      Morph Ball

> Door to Bridge Save Room; Heals? False
  * Layers: default
  * L0 Hatch to Bridge Save Room/Door to Bridge Access
  * Extra - door_idx: (74,)
  > Door to Skultera Cisterns
      Trivial
  > Door to Broken Bridge
      Morph Ball

----------------
Serris Speedway
Extra - map_name: Sector 49
Extra - room_id: [9]
Extra - minimap_coordinates: [{'x': 12, 'y': 0}, {'x': 13, 'y': 0}, {'x': 14, 'y': 0}]
> Door to Serris Arena; Heals? False
  * Layers: default
  * L0 Hatch to Serris Arena/Door to Serris Speedway
  * Extra - door_idx: (23,)
  > Other to Reservoir Vault
      All of the following:
          Speed Booster
          Any of the following:
              Can Break Single Bomb Blocks
              # Charge Shinespark on top, then drop and spark into blocks
              Shinespark Tricks (Intermediate)

> Other to Reservoir Vault; Heals? False
  * Layers: default
  * Open Passage to Reservoir Vault/Other to Serris Speedway
  * Extra - door_idx: (24,)

----------------
Broken Bridge
Extra - map_name: Sector 410
Extra - room_id: [10]
Extra - minimap_coordinates: [{'x': 9, 'y': 0}, {'x': 9, 'y': 1}, {'x': 9, 'y': 2}]
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 59; Category? Major
  * Extra - area: 4
  * Extra - room: 10
  * Extra - blockx: 12
  * Extra - blocky: 29
  * Extra - infant_weight: 0.34
  > Door to Bridge Access
      Trivial

> Door to Bridge Access; Heals? False
  * Layers: default
  * L0 Hatch to Bridge Access/Door to Broken Bridge
  * Extra - door_idx: (22,)
  > Pickup (Energy Tank)
      Trivial

> Door to Breeding Tank; Heals? False
  * Layers: default
  * L0 Hatch to Breeding Tank/Door to Broken Bridge
  * Extra - door_idx: (63,)
  > Door to Serris Arena
      Can Kill Gadora

> Door to Serris Arena; Heals? False
  * Layers: default
  * L0 Hatch to Serris Arena/Door to Broken Bridge
  * Extra - door_idx: (64,)
  > Door to Breeding Tank
      Any of the following:
          All of the following:
              # Grav methods
              Gravity Suit
              Any of the following:
                  Space Jump
                  Hi-Jump and Wall Jump (Intermediate)
                  Wall Jump (Beginner) and Can Single Walljump
          # Underwater Walljump out. Double WJ speed at around water level: https://youtu.be/CWyXKT_3JBE
          Underwater Wall Jump (Expert)

----------------
Reservoir Save Room
Extra - map_name: Sector 411
Extra - room_id: [11]
Extra - minimap_coordinates: [{'x': 15, 'y': 3}]
Extra - unlocked_save_recharge_station: True
> Door to Reservoir Vault; Heals? False
  * Layers: default
  * L0 Hatch to Reservoir Vault/Door to Reservoir Save Room
  * Extra - door_idx: (25,)
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - X: 10
  * Extra - Y: 10
  > Door to Reservoir Vault
      Trivial

----------------
Aquarium Speedway
Extra - map_name: Sector 412
Extra - room_id: [12]
Extra - minimap_coordinates: [{'x': 16, 'y': 8}, {'x': 17, 'y': 8}, {'x': 18, 'y': 8}, {'x': 19, 'y': 8}]
> Door to Aquarium Hub; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Hub/Door to Aquarium Speedway
  * Extra - door_idx: (88,)
  > Door to Powamp Shaft
      Any of the following:
          # Kill Yarls
          Can Freeze Enemies With Any Weapon or Can Kill Tough Underwater Beam-Resistant Enemy
          # Damage boost through
          Damage Boosts (Intermediate) and Normal Damage ≥ 120
          # Dodge
          Combat (Intermediate)
  > Other to Aquarium Kago Storage
      Gravity Suit and Speed Booster

> Door to Powamp Shaft; Heals? False
  * Layers: default
  * L0 Hatch to Powamp Shaft/Door to Aquarium Speedway
  * Extra - door_idx: (89,)
  > Door to Aquarium Hub
      Any of the following:
          # Kill Yarls
          Can Freeze Enemies With Any Weapon or Can Kill Tough Underwater Beam-Resistant Enemy
          # Damage boosting
          Damage Boosts (Intermediate) and Normal Damage ≥ 120
          # Dodge
          Combat (Intermediate)
  > Other to Aquarium Kago Storage
      Any of the following:
          All of the following:
              Gravity Suit
              Any of the following:
                  Space Jump
                  # NHJ freeze Yard: https://youtu.be/AWajsYrYgbA
                  Stand On Frozen Enemies (Beginner) and Wall Jump (Intermediate) and Can Freeze Enemies With Any Weapon
                  # HJ: https://youtu.be/ncBn4hyjC-A
                  Hi-Jump and Wall Jump (Beginner)
          # Underwater Wall Jump: https://youtu.be/UEsvsxt9CgY
          Hi-Jump and Stand On Frozen Enemies (Beginner) and Underwater Wall Jump (Ludicrous) and Can Freeze Enemies With Any Weapon

> Other to Aquarium Kago Storage; Heals? False
  * Layers: default
  * Open Passage to Aquarium Kago Storage/Other to Aquarium Speedway
  * Extra - door_idx: (95,)
  > Door to Powamp Shaft
      Trivial

----------------
Reservoir Vault
Extra - map_name: Sector 413
Extra - room_id: [13]
Extra - minimap_coordinates: [{'x': 12, 'y': 1}, {'x': 12, 'y': 2}, {'x': 12, 'y': 3}, {'x': 13, 'y': 1}, {'x': 13, 'y': 2}, {'x': 13, 'y': 3}, {'x': 14, 'y': 1}, {'x': 14, 'y': 2}, {'x': 14, 'y': 3}]
Hint Features - Multiple Pickups
> Pickup (Upper Missile Tank); Heals? False
  * Layers: default
  * Pickup 60; Category? Minor
  * Extra - area: 4
  * Extra - room: 13
  * Extra - blockx: 24
  * Extra - blocky: 9
  * Extra - infant_weight: 0.34
  > Beside Upper Pickup
      Trivial

> Pickup (Lower Missile Tank); Heals? False
  * Layers: default
  * Pickup 61; Category? Minor
  * Extra - area: 4
  * Extra - room: 13
  * Extra - blockx: 38
  * Extra - blocky: 15
  * Extra - infant_weight: 0.34
  > Beside Lower Pickup
      Trivial

> Other to Serris Speedway; Heals? False
  * Layers: default
  * Open Passage to Serris Speedway/Other to Reservoir Vault
  * Extra - door_idx: (29,)
  > Next to Chain Blocks
      Trivial

> Other to Reservoir East; Heals? False
  * Layers: default
  * Open Passage to Reservoir East/Other to Reservoir Vault
  * Extra - door_idx: (30,)
  > Door to Reservoir Save Room
      Trivial

> Door to Reservoir Save Room; Heals? False
  * Layers: default
  * L0 Hatch to Reservoir Save Room/Door to Reservoir Vault
  * Extra - door_idx: (117,)
  > Other to Reservoir East
      Trivial
  > Next to Chain Blocks
      Any of the following:
          # Wall Jump: https://youtu.be/c2ojj7S_-5c
          Space Jump or Wall Jump (Beginner)
          All of the following:
              # Freeze the Owtch (Ice Beam or Ice Missiles): https://youtu.be/iztxJUZuEjA
              Stand On Frozen Enemies (Intermediate)
              Can Freeze Enemies With Ice Beam or Can Freeze Enemies With Ice Missiles
          # Freeze the Owtch (Diffusion): https://youtu.be/ZsfwelK3eFs
          Stand On Frozen Enemies (Expert) and Can Freeze Enemies With Diffusion

> Beside Upper Pickup; Heals? False
  * Layers: default
  > Pickup (Upper Missile Tank)
      Can Use Any Bombs
  > Beside Lower Pickup
      Missiles ≥ 2 and Morph Ball and Can Use Any Bombs
  > Next to Chain Blocks
      Can Use Any Bombs

> Beside Lower Pickup; Heals? False
  * Layers: default
  > Pickup (Lower Missile Tank)
      Trivial
  > Door to Reservoir Save Room
      Trivial

> Next to Chain Blocks; Heals? False
  * Layers: default
  > Door to Reservoir Save Room
      Trivial
  > Beside Upper Pickup
      Any of the following:
          Can Use Bombs
          All of the following:
              Can Use Power Bombs
              Any of the following:
                  Can Use Springball
                  # Mid-Air Morph: https://youtu.be/F-XptNF7OOg
                  Mid-Air Morph (Advanced)
                  # Freeze the Owtch: https://youtu.be/U1LHQA0NoFM
                  Stand On Frozen Enemies (Expert) and Can Freeze Enemies With Any Weapon

----------------
Aquarium Shaft
Extra - map_name: Sector 414
Extra - room_id: [14]
Extra - minimap_coordinates: [{'x': 8, 'y': 7}, {'x': 8, 'y': 8}, {'x': 8, 'y': 9}, {'x': 8, 'y': 10}, {'x': 8, 'y': 11}]
> Door to Cargo Hold to Sector 5 (ARC); Heals? False
  * Layers: default
  * L0 Hatch to Cargo Hold to Sector 5 (ARC)/Door to Aquarium Shaft
  * Extra - door_idx: (31,)
  > Door to Aquarium Save Room West
      Trivial

> Door to Yard Firing Range; Heals? False
  * Layers: default
  * L0 Hatch to Yard Firing Range/Door to Aquarium Shaft
  * Extra - door_idx: (32,)
  > Door to Cheddar Bay
      Trivial
  > Other to Cargo Hold to Sector 5 (ARC)
      Morph Ball
  > Door to Aquarium Save Room West
      Trivial

> Door to Cheddar Bay; Heals? False
  * Layers: default
  * L0 Hatch to Cheddar Bay/Door to Aquarium Shaft
  * Extra - door_idx: (33,)
  > Door to Yard Firing Range
      All of the following:
          Gravity Suit
          Any of the following:
              Space Jump
              # Secret Message Jr.
              Level 0 Keycard and Level 4 Keycard and Speed Booster and Shinespark Tricks (Advanced) and Disabled Door Lock Rando and Disabled Entrance Rando and Can Break Single Bomb Blocks
  > Door to Aquarium Pirate Tank
      Trivial

> Door to Aquarium Pirate Tank; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Pirate Tank/Door to Aquarium Shaft
  * Extra - door_idx: (34,)
  > Door to Cheddar Bay
      Trivial

> Other to Cargo Hold to Sector 5 (ARC); Heals? False
  * Layers: default
  * Tunnel to Cargo Hold to Sector 5 (ARC)/Other to Aquarium Shaft
  * Extra - door_idx: (79,)
  > Door to Yard Firing Range
      Trivial

> Door to Aquarium Save Room West; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Save Room West/Door to Aquarium Shaft
  * Extra - door_idx: (96,)
  > Door to Cargo Hold to Sector 5 (ARC)
      Trivial
  > Door to Yard Firing Range
      Trivial

----------------
Yard Firing Range
Extra - map_name: Sector 415
Extra - room_id: [15]
Extra - minimap_coordinates: [{'x': 9, 'y': 8}, {'x': 10, 'y': 8}, {'x': 11, 'y': 8}]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 62; Category? Minor
  * Extra - area: 4
  * Extra - room: 15
  * Extra - blockx: 44
  * Extra - blocky: 5
  * Extra - infant_weight: 0.34
  > Door to Aquarium Shaft
      Trivial

> Door to Aquarium Shaft; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Shaft/Door to Yard Firing Range
  * Extra - door_idx: (35,)
  > Pickup (Missile Tank)
      Any of the following:
          Combat (Advanced) or Can Freeze Enemies With Any Weapon or Can Kill Tough Underwater Beam-Resistant Enemy
          Damage Boosts (Advanced) and Normal Damage ≥ 150

----------------
Evir Enclosure
Extra - map_name: Sector 416
Extra - room_id: [16]
Extra - minimap_coordinates: [{'x': 12, 'y': 9}, {'x': 12, 'y': 10}, {'x': 12, 'y': 11}]
> Door to Aquarium Pirate Tank; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Pirate Tank/Door to Evir Enclosure
  * Extra - door_idx: (36,)
  > Door to Aquarium Hub Access
      Any of the following:
          All of the following:
              # With Gravity
              Gravity Suit
              Any of the following:
                  Space Jump
                  # With WJ: https://youtu.be/-g0hi1wELtI
                  Wall Jump (Intermediate)
                  All of the following:
                      # Freeze Evir and jump off it
                      Stand On Frozen Enemies (Beginner) and Can Freeze Enemies With Any Weapon
                      Any of the following:
                          # With WJ: https://youtu.be/mm0dFQdA1sM
                          Wall Jump (Beginner)
                          # With HJ: https://youtu.be/M6cyTUajA1s
                          Hi-Jump
          All of the following:
              # Jump off of frozen Evir and perform many underwater WJs TODO: video
              Stand On Frozen Enemies (Beginner) and Can Freeze Enemies With Any Weapon
              Any of the following:
                  Underwater Wall Jump (Expert)
                  Hi-Jump and Underwater Wall Jump (Advanced)

> Door to Aquarium Hub Access; Heals? False
  * Layers: default
  * L4 Hatch to Aquarium Hub Access/Door to Evir Enclosure
  * Extra - door_idx: (37,)
  > Door to Aquarium Pirate Tank
      Any of the following:
          # Evir will be in the way
          Can Kill Tough Underwater Beam-Resistant Enemy
          # Damage boost through
          Damage Boosts (Beginner) and Normal Damage ≥ 95
          # Evirs move on a cycle, jump down when the Evir is out of the way
          Combat (Advanced)

----------------
Aquarium Pirate Tank
Extra - map_name: Sector 417
Extra - room_id: [17]
Extra - minimap_coordinates: [{'x': 9, 'y': 11}, {'x': 9, 'y': 12}, {'x': 10, 'y': 11}, {'x': 10, 'y': 12}, {'x': 11, 'y': 11}, {'x': 11, 'y': 12}]
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 63; Category? Minor
  * Extra - area: 4
  * Extra - room: 17
  * Extra - blockx: 23
  * Extra - blocky: 20
  * Extra - infant_weight: 0.34
  > Door to Aquarium Shaft
      All of the following:
          Can Kill Tough Underwater Beam-Resistant Enemy and Can Use Power Bombs
          Any of the following:
              All of the following:
                  # Grav method
                  Gravity Suit
                  Any of the following:
                      Space Jump
                      # SWJ: https://youtu.be/Ed5b1Yl4c68
                      Wall Jump (Advanced) and Can Single Walljump
                      All of the following:
                          # Unequip grav to do underwater WJs, then re-equip to get a normal WJ
                          Enabled Equipment Manipulation
                          Any of the following:
                              Underwater Wall Jump (Ludicrous)
                              Hi-Jump and Underwater Wall Jump (Expert)
              # Use frozen enemies to escape: https://youtu.be/4Msq5vtRTzw
              Hi-Jump and Stand On Frozen Enemies (Advanced) and Can Freeze Enemies With Any Weapon

> Door to Evir Enclosure; Heals? False
  * Layers: default
  * L0 Hatch to Evir Enclosure/Door to Aquarium Pirate Tank
  * Extra - door_idx: (38,)
  > Door to Aquarium Shaft
      Any of the following:
          Combat (Advanced) or Can Kill Tough Underwater Beam-Resistant Enemy
          Damage Boosts (Intermediate) and Normal Damage ≥ 499
          All of the following:
              # Avoid Pirate
              Gravity Suit
              Any of the following:
                  Space Jump
                  # Dodge via Jumping
                  Combat (Intermediate)

> Door to Aquarium Shaft; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Shaft/Door to Aquarium Pirate Tank
  * Extra - door_idx: (39,)
  > Pickup (Missile Tank)
      All of the following:
          Can Use Power Bombs
          Any of the following:
              # Deal with Pirate
              Combat (Advanced) or Can Kill Tough Underwater Beam-Resistant Enemy
              Damage Boosts (Intermediate) and Normal Damage ≥ 499
  > Door to Evir Enclosure
      Any of the following:
          Combat (Advanced) or Can Kill Tough Underwater Beam-Resistant Enemy
          Damage Boosts (Intermediate) and Normal Damage ≥ 499
          All of the following:
              # Avoid Pirate
              Gravity Suit
              Any of the following:
                  Space Jump
                  # Dodge via jumping and crouching
                  Combat (Advanced)

----------------
Aquarium Hub Access
Extra - map_name: Sector 418
Extra - room_id: [18]
Extra - minimap_coordinates: [{'x': 13, 'y': 9}]
> Door to Evir Enclosure; Heals? False
  * Layers: default
  * L4 Hatch to Evir Enclosure/Door to Aquarium Hub Access
  * Extra - door_idx: (40,)
  > Door to Aquarium Hub
      Trivial

> Door to Aquarium Hub; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Hub/Door to Aquarium Hub Access
  * Extra - door_idx: (41,)
  > Door to Evir Enclosure
      Trivial

----------------
Aquarium Hub
Extra - map_name: Sector 419
Extra - room_id: [19]
Extra - minimap_coordinates: [{'x': 14, 'y': 7}, {'x': 14, 'y': 8}, {'x': 14, 'y': 9}, {'x': 15, 'y': 7}, {'x': 15, 'y': 8}, {'x': 15, 'y': 9}]
> Door to Aquarium Hub Access; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Hub Access/Door to Aquarium Hub
  * Extra - door_idx: (42,)
  > Room Center
      Morph Ball

> Door to Aquarium Speedway; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Speedway/Door to Aquarium Hub
  * Extra - door_idx: (55,)
  > Door to Drain Pipe
      # Shinespark from adjacent room: https://youtu.be/ID3TOSUmCa8
      Gravity Suit and Level 0 Keycard and Speed Booster and Shinespark Tricks (Intermediate) and Disabled Door Lock Rando and Disabled Entrance Rando
  > Room Center
      All of the following:
          Gravity Suit
          Any of the following:
              Screw Attack
              # Shinespark from adjacent room: https://youtu.be/pKQF2grjqDw
              Level 0 Keycard and Speed Booster and Shinespark Tricks (Intermediate) and Disabled Door Lock Rando and Disabled Entrance Rando

> Door to Drain Pipe; Heals? False
  * Layers: default
  * L0 Hatch to Drain Pipe/Door to Aquarium Hub
  * Extra - door_idx: (90,)
  > Door to Aquarium Speedway
      All of the following:
          Gravity Suit and Level 0 Keycard and Speed Booster and Disabled Door Lock Rando and Disabled Entrance Rando
          Any of the following:
              After Sector 4 Water Level Lowered
              Damage Runs (Beginner) and Electrified Water Damage ≥ 20
  > Room Center
      Any of the following:
          All of the following:
              # To destroy Powamp
              Gravity Suit
              Any of the following:
                  Screw Attack
                  # Shinespark Through Powamp: https://youtu.be/GLR5Vjuk_x0
                  Level 0 Keycard and Speed Booster and Shinespark Tricks (Advanced) and Disabled Door Lock Rando and Disabled Entrance Rando
          All of the following:
              # To get over Powamp
              Any of the following:
                  Can Use Springball
                  Gravity Suit and Can Use Bombs
              Any of the following:
                  # To freeze the powamp
                  Can Freeze Enemies With Diffusion
                  Wave Beam and Can Freeze Enemies With Ice Beam

> Door to Aquarium Save Room East; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Save Room East/Door to Aquarium Hub
  * Extra - door_idx: (116,)
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Door to Aquarium Hub Access
      Morph Ball
  > Door to Aquarium Speedway
      Gravity Suit and Screw Attack
  > Door to Drain Pipe
      Any of the following:
          All of the following:
              # Freeze and pass by Powamp
              Can Freeze Enemies With Any Weapon
              Any of the following:
                  Can Use Springball
                  Gravity Suit and Can Use Bombs
          # Destroy Powamp
          Gravity Suit and Screw Attack
  > Door to Aquarium Save Room East
      Trivial

----------------
Reservoir West
Extra - map_name: Sector 420
Extra - room_id: [20]
Extra - minimap_coordinates: [{'x': 5, 'y': 5}, {'x': 5, 'y': 6}, {'x': 6, 'y': 5}, {'x': 6, 'y': 6}, {'x': 7, 'y': 5}, {'x': 7, 'y': 6}, {'x': 8, 'y': 5}, {'x': 8, 'y': 6}]
> Door to Skultera Cisterns; Heals? False
  * Layers: default
  * L0 Hatch to Skultera Cisterns/Door to Reservoir West
  * Extra - door_idx: (17,)
  > Other to Breeding Tank Access
      Can Use Any Bombs
  > Bottom of Room
      Any of the following:
          After Sector 4 Water Level Lowered
          All of the following:
              # Damage Run
              Damage Runs (Beginner)
              Any of the following:
                  Electrified Water Damage ≥ 31
                  Electrified Water Damage ≥ 8 and Have Any Suit Upgrade

> Door to Pump Control Access; Heals? False
  * Layers: default
  * L0 Hatch to Pump Control Access/Door to Reservoir West
  * Extra - door_idx: (43,)
  > Other to Breeding Tank Access
      Any of the following:
          Can Break Single Bomb Blocks
          # Shinespark from Pump Control Unit: https://youtu.be/GukqyHY3bHM
          Level 0 Keycard and Level 1 Keycard and Speed Booster and Knowledge (Intermediate) and Shinespark Tricks (Intermediate) and Disabled Door Lock Rando and Disabled Entrance Rando
  > Bottom of Room
      All of the following:
          Morph Ball
          Any of the following:
              After Sector 4 Water Level Lowered
              All of the following:
                  # Damage Run
                  Damage Runs (Beginner)
                  Any of the following:
                      Electrified Water Damage ≥ 14
                      Electrified Water Damage ≥ 3 and Have Any Suit Upgrade

> Other to Waterway; Heals? False
  * Layers: default
  * Open Passage to Waterway/Other to Reservoir West
  * Extra - door_idx: (59,)
  > Bottom of Room
      All of the following:
          Speed Booster and Disabled Entrance Rando
          Any of the following:
              After Sector 4 Water Level Lowered
              # Damage Run
              Gravity Suit and Damage Runs (Beginner) and Electrified Water Damage ≥ 7

> Other to Breeding Tank Access; Heals? False
  * Layers: default
  * Open Passage to Breeding Tank Access/Other to Reservoir West
  * Extra - door_idx: (71,)
  > Door to Skultera Cisterns
      Can Use Any Bombs
  > Door to Pump Control Access
      Can Break Single Bomb Blocks

> Bottom of Room; Heals? False
  * Layers: default
  > Door to Skultera Cisterns
      Any of the following:
          After Sector 4 Water Level Lowered
          All of the following:
              # Damage Run
              Any of the following:
                  Damage Runs (Intermediate)
                  Gravity Suit and Damage Runs (Beginner)
              Any of the following:
                  Electrified Water Damage ≥ 31
                  Electrified Water Damage ≥ 8 and Have Any Suit Upgrade
  > Door to Pump Control Access
      All of the following:
          Morph Ball
          All of the following:
              # Water Lowered allows the tricks without Gravity Suit
              Any of the following:
                  # Lower the Water
                  After Sector 4 Water Level Lowered
                  # Damage Run in the Water
                  Gravity Suit and Damage Runs (Beginner) and Electrified Water Damage ≥ 30
              Any of the following:
                  # Jump Extends: https://youtu.be/Uml2Ho_DIqE
                  Jump Extends (Beginner) or Have Any Jump Upgrade
                  # Shinespark: https://youtu.be/YHSP9j7wIeE
                  Speed Booster and Shinespark Tricks (Beginner)
  > Other to Waterway
      All of the following:
          Speed Booster
          Any of the following:
              After Sector 4 Water Level Lowered
              # Damage Run
              Gravity Suit and Damage Runs (Beginner) and Electrified Water Damage ≥ 7
  > Other to Breeding Tank Access
      All of the following:
          # Shinespark: https://youtu.be/TdPsN80nnxs
          Hi-Jump and Speed Booster and Shinespark Tricks (Ludicrous) and Disabled Door Lock Rando and Disabled Entrance Rando and Can Use Springball
          Any of the following:
              # Water requirements
              After Sector 4 Water Level Lowered
              Gravity Suit and Damage Runs (Beginner) and Electrified Water Damage ≥ 30

----------------
Pump Control Access
Extra - map_name: Sector 421
Extra - room_id: [21]
Extra - minimap_coordinates: [{'x': 4, 'y': 2}, {'x': 4, 'y': 3}, {'x': 4, 'y': 4}, {'x': 4, 'y': 5}, {'x': 4, 'y': 6}, {'x': 4, 'y': 7}]
> Door to Reservoir West; Heals? False
  * Layers: default
  * L0 Hatch to Reservoir West/Door to Pump Control Access
  * Extra - door_idx: (44,)
  > Door to Cargo Hold to Sector 5 (ARC)
      Any of the following:
          After Sector 4 Water Level Lowered
          All of the following:
              # Damage Reqs
              Damage Runs (Beginner)
              Any of the following:
                  Electrified Water Damage ≥ 28
                  Electrified Water Damage ≥ 6 and Have Any Suit Upgrade
  > Door to Pump Control Save Room
      Morph Ball
  > Door to Pump Control Unit
      Trivial

> Door to Cargo Hold to Sector 5 (ARC); Heals? False
  * Layers: default
  * L4 Hatch to Cargo Hold to Sector 5 (ARC)/Door to Pump Control Access
  * Extra - door_idx: (45,)
  > Door to Reservoir West
      Any of the following:
          After Sector 4 Water Level Lowered
          All of the following:
              # Damage Reqs
              Damage Runs (Beginner)
              Any of the following:
                  Electrified Water Damage ≥ 37
                  Electrified Water Damage ≥ 7 and Have Any Suit Upgrade

> Door to Pump Control Save Room; Heals? False
  * Layers: default
  * L0 Hatch to Pump Control Save Room/Door to Pump Control Access
  * Extra - door_idx: (46,)
  > Door to Reservoir West
      Trivial

> Door to Pump Control Unit; Heals? False
  * Layers: default
  * L1 Hatch to Pump Control Unit/Door to Pump Control Access
  * Extra - door_idx: (75,)
  > Door to Reservoir West
      Trivial

----------------
Pump Control Save Room
Extra - map_name: Sector 422
Extra - room_id: [22]
Extra - minimap_coordinates: [{'x': 5, 'y': 2}]
Extra - unlocked_save_recharge_station: True
> Door to Pump Control Access; Heals? False
  * Layers: default
  * L0 Hatch to Pump Control Access/Door to Pump Control Save Room
  * Extra - door_idx: (47,)
  > Other to Breeding Tank Access
      All of the following:
          Morph Ball
          Mid-Air Morph (Beginner) or Can Bounce in Ball
  > Save Station
      Trivial

> Other to Breeding Tank Access; Heals? False
  * Layers: default
  * Tunnel to Breeding Tank Access/Other to Pump Control Save Room
  * Extra - door_idx: (69,)
  > Door to Pump Control Access
      Can Use Any Bombs

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - X: 10
  * Extra - Y: 10
  > Door to Pump Control Access
      Trivial

----------------
Cargo Hold to Sector 5 (ARC)
Extra - map_name: Sector 423
Extra - room_id: [23]
Extra - minimap_coordinates: [{'x': 4, 'y': 8}, {'x': 5, 'y': 7}, {'x': 5, 'y': 8}, {'x': 6, 'y': 7}, {'x': 6, 'y': 8}, {'x': 7, 'y': 7}, {'x': 7, 'y': 8}]
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 64; Category? Minor
  * Extra - area: 4
  * Extra - room: 23
  * Extra - blockx: 57
  * Extra - blocky: 19
  * Extra - infant_weight: 0.34
  > Small Nook
      Trivial

> Door to Pump Control Access; Heals? False
  * Layers: default
  * L4 Hatch to Pump Control Access/Door to Cargo Hold to Sector 5 (ARC)
  * Extra - door_idx: (48,)
  > Room Center
      Trivial

> Door to Aquarium Shaft; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Shaft/Door to Cargo Hold to Sector 5 (ARC)
  * Extra - door_idx: (53,)
  > Room Center
      All of the following:
          # Secret Message Shinespark
          Gravity Suit and Level 0 Keycard and Level 4 Keycard and Space Jump and Speed Booster and Disabled Door Lock Rando and Disabled Entrance Rando and Can Break Single Bomb Blocks
          Any of the following:
              All of the following:
                  Hi-Jump and Shinespark Tricks (Expert)
                  # Deal with enemies
                  Screw Attack or Can Use Power Bombs
              # TODO: vid lol
              Shinespark Tricks (Ludicrous)

> Area Transition to Sector 5 (ARC); Heals? False
  * Layers: default
  * Open Passage to Flooded Airlock to Sector 4 (AQA)/Area Transition to Sector 4 (AQA)
  * Extra - door_idx: (77,)
  > Room Center
      Trivial

> Other to Aquarium Shaft; Heals? False
  * Layers: default
  * Tunnel to Aquarium Shaft/Other to Cargo Hold to Sector 5 (ARC)
  * Extra - door_idx: (78,)
  > Small Nook
      Morph Ball

> Room Center; Heals? False
  * Layers: default
  > Door to Pump Control Access
      Any of the following:
          # Underwater Wall Jump: https://youtu.be/1vroFFX0f8I
          Gravity Suit or Hi-Jump or Underwater Wall Jump (Beginner)
          # Freeze Skultera: https://youtu.be/bcQWSb1OzSg
          Stand On Frozen Enemies (Beginner) and Can Freeze Enemies With Any Weapon
  > Door to Aquarium Shaft
      All of the following:
          Gravity Suit and Speed Booster
          Any of the following:
              # Movement: https://youtu.be/f4waigffjDA
              Hi-Jump or Movement (Beginner)
              # Shinespark: https://youtu.be/wHYSD-IN2aQ
              Shinespark Tricks (Beginner)
  > Area Transition to Sector 5 (ARC)
      Trivial
  > Small Nook
      Gravity Suit and Screw Attack

> Small Nook; Heals? False
  * Layers: default
  > Pickup (Power Bomb Tank)
      Trivial
  > Other to Aquarium Shaft
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Springball
              Gravity Suit and Can Use Bombs
              # Mid-Air Morph: https://youtu.be/zyazrYLRuSk
              Mid-Air Morph (Intermediate)
  > Room Center
      All of the following:
          Gravity Suit and Screw Attack
          # Wall Jump: https://youtu.be/D3qLOYzJCI8
          Wall Jump (Beginner) or Have Any Jump Upgrade

----------------
Cheddar Bay
Extra - map_name: Sector 424
Extra - room_id: [24]
Extra - minimap_coordinates: [{'x': 5, 'y': 10}, {'x': 5, 'y': 11}, {'x': 6, 'y': 10}, {'x': 6, 'y': 11}, {'x': 7, 'y': 10}, {'x': 7, 'y': 11}]
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 65; Category? Minor
  * Extra - area: 4
  * Extra - room: 24
  * Extra - blockx: 40
  * Extra - blocky: 7
  * Extra - infant_weight: 0.34
  > Other to Security Bypass
      Morph Ball

> Door to Security Access; Heals? False
  * Layers: default
  * L4 Hatch to Security Access/Door to Cheddar Bay
  * Extra - door_idx: (49,)
  > Door to Aquarium Shaft
      Trivial
  > Other to Security Bypass
      All of the following:
          Missiles and Morph Ball
          Any of the following:
              # Break Bomb Blocks
              Can Use Power Bombs
              All of the following:
                  # Destroy with Bombs
                  Can Use Bombs
                  Any of the following:
                      Can Use Springball
                      Gravity Suit and Movement (Beginner)
              # You can Screw Attack these blocks
              Gravity Suit and Screw Attack and Knowledge (Beginner)
              # Shinespark from Cargo Hold
              Gravity Suit and Level 0 Keycard and Space Jump and Speed Booster and Knowledge (Intermediate) and Shinespark Tricks (Ludicrous) and Disabled Door Lock Rando and Disabled Entrance Rando

> Door to Aquarium Shaft; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Shaft/Door to Cheddar Bay
  * Extra - door_idx: (54,)
  > Door to Security Access
      Trivial

> Other to Security Bypass; Heals? False
  * Layers: default
  * Open Passage to Security Bypass/Other to Cheddar Bay
  * Extra - door_idx: (80,)
  > Pickup (Power Bomb Tank)
      Morph Ball
  > Door to Security Access
      All of the following:
          Missiles and Morph Ball
          Any of the following:
              Can Use Any Bombs
              Gravity Suit and Screw Attack and Knowledge (Beginner)

----------------
Security Access
Extra - map_name: Sector 425
Extra - room_id: [25]
Extra - minimap_coordinates: [{'x': 4, 'y': 11}, {'x': 4, 'y': 12}, {'x': 4, 'y': 13}, {'x': 4, 'y': 14}]
> Door to Cheddar Bay; Heals? False
  * Layers: default
  * L4 Hatch to Cheddar Bay/Door to Security Access
  * Extra - door_idx: (50,)
  > Door to Level 4 Security Room
      Trivial
  > Other to Security Bypass
      Trivial
  > By Hole
      Movement (Beginner)

> Door to Level 4 Security Room; Heals? False
  * Layers: default
  * L4 Hatch to Level 4 Security Room/Door to Security Access
  * Extra - door_idx: (51,)
  > By Hole
      Any of the following:
          All of the following:
              Gravity Suit
              Any of the following:
                  Space Jump
                  # Wall Jump: https://youtu.be/TDwTWYNa_F8
                  Wall Jump (Beginner)
          # Long sequence (30+) of Underwater Wall Jumps: https://youtu.be/BYdBjECAoAM
          Hi-Jump and Underwater Wall Jump (Ludicrous)

> Other to Security Bypass; Heals? False
  * Layers: default
  * Open Passage to Security Bypass/Other to Security Access
  * Extra - door_idx: (83,)
  > Door to Cheddar Bay
      Trivial

> Other to Sciser Sanctuary; Heals? False
  * Layers: default
  * Tunnel to Sciser Sanctuary/Other to Security Access
  * Extra - door_idx: (100,)
  > By Hole
      Morph Ball

> By Hole; Heals? False
  * Layers: default
  > Door to Cheddar Bay
      Any of the following:
          # Long sequence (30+) of Underwater Wall Jumps: https://youtu.be/n9Z_Ywet4WE
          Underwater Wall Jump (Ludicrous)
          All of the following:
              Gravity Suit
              Any of the following:
                  Space Jump
                  # Wall Jump: https://youtu.be/TDwTWYNa_F8
                  Wall Jump (Beginner)
  > Door to Level 4 Security Room
      Trivial
  > Other to Sciser Sanctuary
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Springball
              # Mid-Air Morph: https://youtu.be/PtkMTguvNwE
              Mid-Air Morph (Advanced)
              Gravity Suit and Can Use Bombs

----------------
Level 4 Security Room
Extra - map_name: Sector 426
Extra - room_id: [26]
Extra - minimap_coordinates: [{'x': 3, 'y': 14}]
Hint Features - Security Room
> Door to Security Access; Heals? False
  * Layers: default
  * L4 Hatch to Security Access/Door to Level 4 Security Room
  * Extra - door_idx: (52,)
  > Pickup (L4 Locks)
      Trivial

> Other to Security Bypass; Heals? False
  * Layers: default
  * Open Passage to Security Bypass/Other to Level 4 Security Room
  * Extra - door_idx: (98,)
  > Door to Security Access
      Trivial

> Pickup (L4 Locks); Heals? False
  * Layers: default
  * Pickup 119; Category? Major
  * Extra - area: 4
  * Extra - room: 26
  * Extra - source: Level4
  * Extra - infant_weight: 0.34
  > Door to Security Access
      Trivial

----------------
Elevator to Main Deck
Extra - map_name: Sector 427
Extra - room_id: [27]
Extra - minimap_coordinates: [{'x': 20, 'y': 3}, {'x': 20, 'y': 4}]
> Elevator to Main Deck; Heals? False
  * Layers: default
  * Elevator to Elevator to Sector 4 (AQA)/Elevator to Sector 4 (AQA)
  * Extra - door_idx: (0,)
  > Door to Entrance Navigation Room
      Trivial

> Door to Entrance Navigation Room; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Navigation Room/Door to Elevator to Main Deck
  * Extra - door_idx: (57,)
  > Elevator to Main Deck
      Trivial

----------------
Waterway
Extra - map_name: Sector 428
Extra - room_id: [28]
Extra - minimap_coordinates: [{'x': 9, 'y': 6}, {'x': 10, 'y': 6}]
> Pickup (Underwater Missile Tank); Heals? False
  * Layers: default
  * Pickup 66; Category? Minor
  * Extra - area: 4
  * Extra - room: 28
  * Extra - blockx: 9
  * Extra - blocky: 6
  * Extra - infant_weight: 0.34
  > Other to Reservoir West
      Trivial

> Other to Reservoir East; Heals? False
  * Layers: default
  * Open Passage to Reservoir East/Other to Waterway
  * Extra - door_idx: (4,)
  > Pickup (Underwater Missile Tank)
      All of the following:
          Morph Ball
          # Climb to ledge
          Gravity Suit or Hi-Jump or After Sector 4 Water Level Lowered or Underwater Wall Jump (Advanced)
          Any of the following:
              # Damage Reqs
              After Sector 4 Water Level Lowered
              Damage Runs (Beginner) and Electrified Water Damage ≥ 14 and Have Any Suit Upgrade
              Damage Runs (Intermediate) and Electrified Water Damage ≥ 50
  > Other to Reservoir West
      Any of the following:
          After Sector 4 Water Level Lowered
          All of the following:
              # Damage Run
              Damage Runs (Beginner)
              Any of the following:
                  Electrified Water Damage ≥ 31
                  Electrified Water Damage ≥ 6 and Have Any Suit Upgrade

> Other to Reservoir West; Heals? False
  * Layers: default
  * Open Passage to Reservoir West/Other to Waterway
  * Extra - door_idx: (60,)
  > Other to Reservoir East
      Any of the following:
          After Sector 4 Water Level Lowered
          All of the following:
              # Damage Run
              Damage Runs (Beginner)
              Any of the following:
                  Electrified Water Damage ≥ 31
                  Electrified Water Damage ≥ 6 and Have Any Suit Upgrade

----------------
Entrance Recharge Room
Extra - map_name: Sector 429
Extra - room_id: [29]
Extra - minimap_coordinates: [{'x': 17, 'y': 4}]
Extra - unlocked_save_recharge_station: True
> Door to Entrance Save Room; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Save Room/Door to Entrance Recharge Room
  * Extra - door_idx: (61,)
  > Recharge Terminal
      Trivial

> Door to Entrance Lobby; Heals? False
  * Layers: default
  * L0 Hatch to Entrance Lobby/Door to Entrance Recharge Room
  * Extra - door_idx: (99,)
  > Recharge Terminal
      Trivial

> Recharge Terminal; Heals? True
  * Layers: default
  > Door to Entrance Save Room
      Trivial
  > Door to Entrance Lobby
      Trivial

----------------
Breeding Tank Access
Extra - map_name: Sector 430
Extra - room_id: [30]
Extra - minimap_coordinates: [{'x': 6, 'y': 2}, {'x': 6, 'y': 3}, {'x': 6, 'y': 4}]
> Other to Pump Control Save Room; Heals? False
  * Layers: default
  * Tunnel to Pump Control Save Room/Other to Breeding Tank Access
  * Extra - door_idx: (66,)
  > Door to Breeding Tank
      Can Use Any Bombs

> Door to Breeding Tank; Heals? False
  * Layers: default
  * L0 Hatch to Breeding Tank/Door to Breeding Tank Access
  * Extra - door_idx: (67,)
  > Other to Pump Control Save Room
      Can Use Any Bombs

> Other to Reservoir West; Heals? False
  * Layers: default
  * Open Passage to Reservoir West/Other to Breeding Tank Access
  * Extra - door_idx: (68,)
  > Other to C-Cache
      Morph Ball

> Other to C-Cache; Heals? False
  * Layers: default
  * Tunnel to C-Cache/Other to Breeding Tank Access
  * Extra - door_idx: (113,)
  > Other to Reservoir West
      Trivial

----------------
Breeding Tank
Extra - map_name: Sector 431
Extra - room_id: [31]
Extra - minimap_coordinates: [{'x': 7, 'y': 2}, {'x': 8, 'y': 2}]
> Door to Breeding Tank Access; Heals? False
  * Layers: default
  * L0 Hatch to Breeding Tank Access/Door to Breeding Tank
  * Extra - door_idx: (70,)
  > Door to Broken Bridge
      Any of the following:
          # Underwater Wall Jump: https://youtu.be/0xdEARW5qvU
          Gravity Suit or Hi-Jump or Underwater Wall Jump (Intermediate)
          # Space Jump Across: https://youtu.be/LFlbn5XPwCs
          Space Jump and Movement (Advanced)

> Door to Broken Bridge; Heals? False
  * Layers: default
  * L0 Hatch to Broken Bridge/Door to Breeding Tank
  * Extra - door_idx: (73,)
  > Door to Breeding Tank Access
      Any of the following:
          # Underwater Wall Jump: https://youtu.be/lig0PciKUNQ
          Gravity Suit or Hi-Jump or Underwater Wall Jump (Intermediate)
          # Space Jump Across: https://youtu.be/Lb5C5ZyOh4A
          Space Jump and Movement (Advanced)

----------------
Bridge Save Room
Extra - map_name: Sector 432
Extra - room_id: [32]
Extra - minimap_coordinates: [{'x': 7, 'y': 3}]
Extra - unlocked_save_recharge_station: True
> Door to Bridge Access; Heals? False
  * Layers: default
  * L0 Hatch to Bridge Access/Door to Bridge Save Room
  * Extra - door_idx: (62,)
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - X: 8
  * Extra - Y: 10
  > Door to Bridge Access
      Trivial

----------------
Pump Control Unit
Extra - map_name: Sector 433
Extra - room_id: [33]
Extra - minimap_coordinates: [{'x': 0, 'y': 5}, {'x': 0, 'y': 6}, {'x': 1, 'y': 5}, {'x': 1, 'y': 6}, {'x': 2, 'y': 5}, {'x': 2, 'y': 6}, {'x': 3, 'y': 5}, {'x': 3, 'y': 6}]
Hint Features - Climbable Surface
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 67; Category? Minor
  * Extra - area: 4
  * Extra - room: 33
  * Extra - blockx: 10
  * Extra - blocky: 13
  * Extra - infant_weight: 0.34
  > Next to Pickup
      Trivial

> Door to Pump Control Access; Heals? False
  * Layers: default
  * L1 Hatch to Pump Control Access/Door to Pump Control Unit
  * Extra - door_idx: (76,)
  > Event - Pump Control Terminal
      Speed Booster
  > Next to Pickup
      All of the following:
          Morph Ball
          Any of the following:
              After Sector 4 Water Level Lowered
              # Damage Reqs
              Damage Runs (Beginner) and Electrified Water Damage ≥ 11 and Have Any Suit Upgrade
          All of the following:
              # Get Up
              Any of the following:
                  Space Jump
                  # WJ+HJ: https://youtu.be/5cASpPGdiig
                  Hi-Jump and Wall Jump (Intermediate)
                  # J2BJ Walljump: https://youtu.be/gcCHOiyA924
                  Gravity Suit and Jump Bombjump (Expert) and Wall Jump (Expert) and Can Use Bombs
              # Deal with water
              Gravity Suit or After Sector 4 Water Level Lowered

> Event - Pump Control Terminal; Heals? False
  * Layers: default
  * Event Sector 4 Water Level Lowered
  > Next to Pickup
      All of the following:
          Morph Ball
          Any of the following:
              After Sector 4 Water Level Lowered
              All of the following:
                  # Damage Run
                  Damage Runs (Beginner)
                  Any of the following:
                      Electrified Water Damage ≥ 25
                      Electrified Water Damage ≥ 7 and Have Any Suit Upgrade

> Next to Pickup; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      Trivial
  > Door to Pump Control Access
      All of the following:
          Any of the following:
              # Get into tunnel
              Can Use Springball
              All of the following:
                  Can Use Bombs
                  Gravity Suit or After Sector 4 Water Level Lowered
          Any of the following:
              After Sector 4 Water Level Lowered
              All of the following:
                  # Damage Run
                  Damage Runs (Beginner)
                  Any of the following:
                      Electrified Water Damage ≥ 44
                      Electrified Water Damage ≥ 15 and Have Any Suit Upgrade
  > Event - Pump Control Terminal
      All of the following:
          Any of the following:
              # Get into tunnel
              Can Use Springball
              All of the following:
                  Can Use Bombs
                  Gravity Suit or After Sector 4 Water Level Lowered
          Any of the following:
              After Sector 4 Water Level Lowered
              All of the following:
                  # Damage Run
                  Damage Runs (Beginner)
                  Any of the following:
                      Electrified Water Damage ≥ 37
                      Electrified Water Damage ≥ 9 and Have Any Suit Upgrade

----------------
Security Bypass
Extra - map_name: Sector 434
Extra - room_id: [34]
Extra - minimap_coordinates: [{'x': 3, 'y': 10}, {'x': 3, 'y': 11}, {'x': 3, 'y': 12}, {'x': 3, 'y': 13}, {'x': 3, 'y': 14}, {'x': 4, 'y': 10}]
> Other to Level 4 Security Room; Heals? False
  * Layers: default
  * Open Passage to Level 4 Security Room/Other to Security Bypass
  * Extra - door_idx: (72,)

> Other to Cheddar Bay; Heals? False
  * Layers: default
  * Open Passage to Cheddar Bay/Other to Security Bypass
  * Extra - door_idx: (81,)
  > Other to Security Access
      Any of the following:
          Can Use Any Bombs
          All of the following:
              Gravity Suit
              Any of the following:
                  Screw Attack and Knowledge (Beginner)
                  # Small Jump to break block
                  Speed Booster and Movement (Intermediate) and Disabled Entrance Rando

> Other to Security Access; Heals? False
  * Layers: default
  * Open Passage to Security Access/Other to Security Bypass
  * Extra - door_idx: (82,)
  > Other to Level 4 Security Room
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  # With Gravity
                  Gravity Suit
                  Any of the following:
                      Can Use Bombs
                      Screw Attack and Knowledge (Beginner)
              All of the following:
                  # Gravless
                  Can Use Any Bombs
                  Mid-Air Morph (Beginner) or Can Use Springball
  > Other to Cheddar Bay
      All of the following:
          Any of the following:
              # Break blocks
              Can Use Power Bombs
              All of the following:
                  Gravity Suit
                  Any of the following:
                      Screw Attack and Knowledge (Beginner)
                      # JBJ: https://youtu.be/_vQKLVtDxF4
                      Jump Bombjump (Advanced) and Can Use Bombs
          Any of the following:
              # Get up to the higher level
              Underwater Wall Jump (Advanced)
              All of the following:
                  Gravity Suit
                  Any of the following:
                      Hi-Jump or Wall Jump (Beginner)
                      # JBJ before blocks reform: https://youtu.be/_vQKLVtDxF4
                      Jump Bombjump (Expert) and Can Use Bombs

----------------
Powamp Shaft
Extra - map_name: Sector 435
Extra - room_id: [35]
Extra - minimap_coordinates: [{'x': 20, 'y': 5}, {'x': 20, 'y': 6}, {'x': 20, 'y': 7}, {'x': 20, 'y': 8}, {'x': 20, 'y': 9}, {'x': 20, 'y': 10}, {'x': 20, 'y': 11}]
> Door to Owtch Atrium; Heals? False
  * Layers: default
  * L0 Hatch to Owtch Atrium/Door to Powamp Shaft
  * Extra - door_idx: (28,)
  > Upper Ladder
      All of the following:
          Missiles and Morph Ball
          Diffusion Missile Data or After Powamp Shaft Diffusion Blocks Destroyed
  > Top Alcove
      Morph Ball and After Powamp Shaft Diffusion Blocks Destroyed
  > Event - Break Missile Blocks from Hatch
      Diffusion Missile Data and Missiles

> Door to Aquarium Speedway; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Speedway/Door to Powamp Shaft
  * Extra - door_idx: (56,)
  > Door to Glass Tube to Sector 2 (TRO)
      Gravity Suit and Screw Attack
  > Upper Ladder
      Any of the following:
          # No Gravity Suit: https://youtu.be/F6iQaCkrbV0
          Stand On Frozen Enemies (Intermediate) and Can Freeze Enemies With Any Weapon and Have Any Jump Upgrade
          All of the following:
              Gravity Suit
              Any of the following:
                  Space Jump
                  # Shinespark: https://youtu.be/zDXCR7HINss
                  Level 0 Keycard and Speed Booster and Shinespark Tricks (Beginner) and Disabled Door Lock Rando and Disabled Entrance Rando
                  # Single Wall Jump: https://youtu.be/6iSEl5LF6aU
                  Screw Attack and Wall Jump (Intermediate) and Can Single Walljump
                  # Stand On Frozen Enemies: https://youtu.be/eoniGf8_j70
                  Stand On Frozen Enemies (Intermediate) and Can Freeze Enemies With Any Weapon

> Door to Glass Tube to Sector 2 (TRO); Heals? False
  * Layers: default
  * L0 Hatch to Glass Tube to Sector 2 (TRO)/Door to Powamp Shaft
  * Extra - door_idx: (109,)
  > Door to Aquarium Speedway
      All of the following:
          Gravity Suit and Screw Attack
          Space Jump or Wall Jump (Intermediate)

> Other to Hideout; Heals? False
  * Layers: default
  * Tunnel to Hideout/Other to Powamp Shaft
  * Extra - door_idx: (112,)
  > Top Alcove
      Trivial

> Upper Ladder; Heals? False
  * Layers: default
  > Door to Owtch Atrium
      All of the following:
          Missiles and Morph Ball
          Any of the following:
              Space Jump
              All of the following:
                  Stand On Frozen Enemies (Beginner) and Can Freeze Enemies With Any Weapon
                  Hi-Jump or Wall Jump (Intermediate)
  > Door to Aquarium Speedway
      Trivial
  > Top Alcove
      All of the following:
          Missiles and After Powamp Shaft Diffusion Blocks Destroyed
          Any of the following:
              Space Jump
              All of the following:
                  Stand On Frozen Enemies (Beginner) and Can Freeze Enemies With Any Weapon
                  Hi-Jump or Wall Jump (Intermediate)
  > Event - Break Missile Blocks from Below
      Any of the following:
          Diffusion Missile Data and Missiles
          # Shoot missile diagonally
          Missiles ≥ 2 and Movement (Beginner)

> Top Alcove; Heals? False
  * Layers: default
  > Door to Owtch Atrium
      Morph Ball and After Powamp Shaft Diffusion Blocks Destroyed
  > Other to Hideout
      All of the following:
          Morph Ball
          # Get into tunnel: https://youtu.be/kxyotciTTXM
          Mid-Air Morph (Intermediate) or Can Bounce in Ball
  > Upper Ladder
      Missiles and Morph Ball and After Powamp Shaft Diffusion Blocks Destroyed
  > Event - Break Missile Blocks from Above
      Missiles

> Event - Break Missile Blocks from Below; Heals? False
  * Layers: default
  * Event Powamp Shaft Diffusion Blocks Destroyed
  > Upper Ladder
      Trivial

> Event - Break Missile Blocks from Hatch; Heals? False
  * Layers: default
  * Event Powamp Shaft Diffusion Blocks Destroyed
  > Door to Owtch Atrium
      Trivial

> Event - Break Missile Blocks from Above; Heals? False
  * Layers: default
  * Event Powamp Shaft Diffusion Blocks Destroyed
  > Top Alcove
      Trivial

----------------
Drain Pipe
Extra - map_name: Sector 436
Extra - room_id: [36]
Extra - minimap_coordinates: [{'x': 15, 'y': 6}, {'x': 16, 'y': 6}, {'x': 16, 'y': 7}]
Hint Features - Geron, 1-way Shutter
> Pickup (Hidden Missile Tank); Heals? False
  * Layers: default
  * Pickup 68; Category? Minor
  * Extra - area: 4
  * Extra - room: 36
  * Extra - blockx: 3
  * Extra - blocky: 7
  * Extra - infant_weight: 0.34
  > Other to Powamp Playhouse
      Any of the following:
          After Sector 4 Water Level Lowered
          Damage Runs (Beginner) and Electrified Water Damage ≥ 18 and Have Any Suit Upgrade
          Damage Runs (Intermediate) and Electrified Water Damage ≥ 50

> Other to Powamp Playhouse; Heals? False
  * Layers: default
  * Open Passage to Powamp Playhouse/Other to Drain Pipe
  * Extra - door_idx: (85,)
  > Pickup (Hidden Missile Tank)
      All of the following:
          Morph Ball
          Any of the following:
              # Navigate through water
              After Sector 4 Water Level Lowered
              Any of the following:
                  # Damage Reqs
                  Damage Runs (Beginner) and Electrified Water Damage ≥ 18 and Have Any Suit Upgrade
                  Damage Runs (Intermediate) and Electrified Water Damage ≥ 95
          Any of the following:
              Wave Beam
              Any of the following:
                  # Destroy Geron (Template doesn't work underwater)
                  Missiles ≥ 3 and Super Missile Data
                  Morph Ball and Power Bombs ≥ 2 and Knowledge (Beginner)
              All of the following:
                  # Gravity / no water methods
                  Gravity Suit or After Sector 4 Water Level Lowered
                  Any of the following:
                      # Destroy Geron with Screw
                      Screw Attack and Knowledge (Beginner)
                      # Run past Geron spawning
                      Movement (Intermediate)
  > Door to Aquarium Kago Storage
      All of the following:
          Morph Ball
          Any of the following:
              # Navigate water
              After Sector 4 Water Level Lowered
              Any of the following:
                  # Damage Reqs
                  Damage Runs (Beginner) and Electrified Water Damage ≥ 12 and Have Any Suit Upgrade
                  Damage Runs (Intermediate) and Electrified Water Damage ≥ 47
          Any of the following:
              # Freeze Powamp
              Can Freeze Enemies With Diffusion
              Wave Beam and Can Freeze Enemies With Ice Beam

> Door to Aquarium Hub; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Hub/Door to Drain Pipe
  * Extra - door_idx: (91,)
  > Door to Aquarium Kago Storage
      Any of the following:
          After Sector 4 Water Level Lowered
          All of the following:
              # Damage Run
              Damage Runs (Beginner)
              Any of the following:
                  Electrified Water Damage ≥ 13
                  Electrified Water Damage ≥ 5 and Have Any Suit Upgrade

> Door to Aquarium Kago Storage; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Kago Storage/Door to Drain Pipe
  * Extra - door_idx: (92,)
  > Other to Powamp Playhouse
      All of the following:
          Morph Ball
          Any of the following:
              # Navigate water
              After Sector 4 Water Level Lowered
              Any of the following:
                  # Damage Reqs
                  Damage Runs (Beginner) and Electrified Water Damage ≥ 12 and Have Any Suit Upgrade
                  Damage Runs (Intermediate) and Electrified Water Damage ≥ 40
          Any of the following:
              # Freeze Powamp
              Can Freeze Enemies With Diffusion
              Wave Beam and Can Freeze Enemies With Ice Beam
  > Door to Aquarium Hub
      Any of the following:
          After Sector 4 Water Level Lowered
          All of the following:
              # Damage Run
              Damage Runs (Beginner)
              Any of the following:
                  Electrified Water Damage ≥ 13
                  Electrified Water Damage ≥ 5 and Have Any Suit Upgrade

----------------
Owtch Atrium
Extra - map_name: Sector 437
Extra - room_id: [37]
Extra - minimap_coordinates: [{'x': 19, 'y': 5}]
> Door to Powamp Playhouse; Heals? False
  * Layers: default
  * L4 Hatch to Powamp Playhouse/Door to Owtch Atrium
  * Extra - door_idx: (86,)
  > Door to Powamp Shaft
      Can Use Any Bombs

> Door to Powamp Shaft; Heals? False
  * Layers: default
  * L0 Hatch to Powamp Shaft/Door to Owtch Atrium
  * Extra - door_idx: (87,)
  > Door to Powamp Playhouse
      Can Use Any Bombs

----------------
Aquarium Kago Storage
Extra - map_name: Sector 438
Extra - room_id: [38]
Extra - minimap_coordinates: [{'x': 17, 'y': 7}, {'x': 18, 'y': 7}, {'x': 19, 'y': 7}]
Hint Features - Multiple Pickups
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 69; Category? Minor
  * Extra - area: 4
  * Extra - room: 38
  * Extra - blockx: 42
  * Extra - blocky: 5
  * Extra - infant_weight: 0.34
  > Other to Aquarium Speedway
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 70; Category? Minor
  * Extra - area: 4
  * Extra - room: 38
  * Extra - blockx: 22
  * Extra - blocky: 10
  * Extra - infant_weight: 0.34
  > After Kago
      Trivial

> Door to Drain Pipe; Heals? False
  * Layers: default
  * L0 Hatch to Drain Pipe/Door to Aquarium Kago Storage
  * Extra - door_idx: (93,)
  > After Kago
      All of the following:
          Gravity Suit
          Any of the following:
              Screw Attack
              All of the following:
                  Level 0 Keycard and Speed Booster and Disabled Door Lock Rando and Disabled Entrance Rando
                  # Either shinespark or jump before hitting the Yarl
                  Movement (Beginner) or Shinespark Tricks (Beginner)
                  Any of the following:
                      After Sector 4 Water Level Lowered
                      Damage Runs (Beginner) and Electrified Water Damage ≥ 10

> Other to Aquarium Speedway; Heals? False
  * Layers: default
  * Open Passage to Aquarium Speedway/Other to Aquarium Kago Storage
  * Extra - door_idx: (94,)
  > Pickup (Power Bomb Tank)
      # This can safely not have Door Lock Rando check
      Gravity Suit and Speed Booster and Disabled Entrance Rando
  > After Kago
      All of the following:
          # Secret Tunnel
          Morph Ball and Knowledge (Beginner)
          Any of the following:
              All of the following:
                  # With Gravity
                  Gravity Suit
                  Any of the following:
                      Space Jump
                      # Wall jump from room below https://youtu.be/ncBn4hyjC-A
                      Hi-Jump and Wall Jump (Beginner)
                      All of the following:
                          Disabled Entrance Rando
                          Any of the following:
                              # Spark to item then jump down
                              Speed Booster
                              # Freeze Yard from room below and wall jump https://youtu.be/AWajsYrYgbA
                              Stand On Frozen Enemies (Beginner) and Wall Jump (Intermediate) and Can Freeze Enemies With Any Weapon
              # Underwater Wall Jump: https://youtu.be/UEsvsxt9CgY
              Hi-Jump and Stand On Frozen Enemies (Beginner) and Underwater Wall Jump (Ludicrous) and Can Freeze Enemies With Any Weapon

> After Kago; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      Trivial
  > Door to Drain Pipe
      All of the following:
          Gravity Suit
          Any of the following:
              Screw Attack
              All of the following:
                  # Charge Spark in bottom room, spark after tunnel here
                  Hi-Jump and Morph Ball and Speed Booster and Knowledge (Beginner) and Shinespark Tricks (Advanced) and Disabled Entrance Rando
                  # Get up into Tunnel
                  Space Jump or Wall Jump (Intermediate)
                  # Deal with Yarls in previous room
                  Can Freeze Enemies With Any Weapon or Can Kill Tough Underwater Beam-Resistant Enemy
  > Other to Aquarium Speedway
      # Secret Tunnel
      Morph Ball and Knowledge (Beginner)

----------------
Aquarium Save Room West
Extra - map_name: Sector 439
Extra - room_id: [39]
Extra - minimap_coordinates: [{'x': 9, 'y': 7}]
Extra - unlocked_save_recharge_station: True
> Door to Aquarium Shaft; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Shaft/Door to Aquarium Save Room West
  * Extra - door_idx: (97,)
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - X: 10
  * Extra - Y: 10
  > Door to Aquarium Shaft
      Trivial

----------------
Sciser Sanctuary
Extra - map_name: Sector 440
Extra - room_id: [40]
Extra - minimap_coordinates: [{'x': 5, 'y': 13}, {'x': 5, 'y': 14}]
> Other to Security Access; Heals? False
  * Layers: default
  * Tunnel to Security Access/Other to Sciser Sanctuary
  * Extra - door_idx: (101,)
  > Door to Sanctuary Cache
      All of the following:
          Any of the following:
              # Kill the scisers in the enclosed area
              Wave Beam or Can Use Power Bombs
              # Shoot charge flare through wall https://youtu.be/IyAMH0n71bI
              Charge Beam and Knowledge (Intermediate)
          Any of the following:
              # Kill the Golden Scisers
              # Kill from outside with Wave
              Charge Beam and Wave Beam
              All of the following:
                  # Get into the cage
                  Missiles ≥ 2 and Morph Ball
                  Any of the following:
                      Charge Beam or Missiles ≥ 5
                      Gravity Suit and Screw Attack
              # Kill from outside with Missiles
              Missiles ≥ 10 and Combat (Intermediate)

> Door to Sanctuary Cache; Heals? False
  * Layers: default
  * L0 Hatch to Sanctuary Cache/Door to Sciser Sanctuary
  * Extra - door_idx: (102,)
  > Other to Security Access
      All of the following:
          Morph Ball
          Gravity Suit or Hi-Jump or Underwater Wall Jump (Intermediate)

----------------
Sanctuary Cache
Extra - map_name: Sector 441
Extra - room_id: [41]
Extra - minimap_coordinates: [{'x': 6, 'y': 14}]
> Pickup (Hidden Energy Tank); Heals? False
  * Layers: default
  * Pickup 71; Category? Major
  * Extra - area: 4
  * Extra - room: 41
  * Extra - blockx: 15
  * Extra - blocky: 4
  * Extra - infant_weight: 0.34
  > Door to Sciser Sanctuary
      Can Use Any Bombs

> Door to Sciser Sanctuary; Heals? False
  * Layers: default
  * L0 Hatch to Sciser Sanctuary/Door to Sanctuary Cache
  * Extra - door_idx: (103,)
  > Pickup (Hidden Energy Tank)
      All of the following:
          Can Use Any Bombs
          Any of the following:
              Can Use Springball
              Gravity Suit and Can Use Bombs

----------------
Serris Arena
Extra - map_name: Sector 442
Extra - room_id: [42]
Extra - minimap_coordinates: [{'x': 10, 'y': 0}, {'x': 10, 'y': 1}, {'x': 11, 'y': 0}, {'x': 11, 'y': 1}]
Hint Features - Core-X, Climbable Surface
> Door to Serris Speedway; Heals? False
  * Layers: default
  * L0 Hatch to Serris Speedway/Door to Serris Arena
  * Extra - door_idx: (26,)
  > Arena
      Trivial

> Door to Broken Bridge; Heals? False
  * Layers: default
  * L0 Hatch to Broken Bridge/Door to Serris Arena
  * Extra - door_idx: (104,)
  > Arena
      Trivial

> Event - Serris; Heals? False
  * Layers: default
  * Event Boss Serris Defeated
  > Pickup (Speed Booster)
      Trivial

> Pickup (Speed Booster); Heals? False
  * Layers: default
  * Pickup 102; Category? Major
  * Extra - area: 4
  * Extra - room: 42
  * Extra - source: Serris
  * Extra - boss_hint_name: Serris
  * Extra - infant_weight: 3.5
  > Arena
      Trivial

> Arena; Heals? False
  * Layers: default
  > Door to Serris Speedway
      After Boss Serris Defeated
  > Door to Broken Bridge
      After Boss Serris Defeated
  > Event - Serris
      All of the following:
          Any of the following:
              # Serris Weapon Requirements (50HP)
              Charge Beam
              All of the following:
                  # Kill with Missiles
                  Combat (Beginner)
                  Any of the following:
                      Missiles ≥ 15 and 10+ DMG Missiles
                      Missiles ≥ 10 and 20 DMG Missiles
              All of the following:
                  # Don't miss any Missiles
                  Combat (Advanced)
                  Any of the following:
                      Missiles ≥ 5 and 10+ DMG Missiles
                      Missiles ≥ 3 and 20 DMG Missiles
          # Core-X Requirements
          Missiles
          Any of the following:
              # Health Requirements
              Normal Damage ≥ 250
              Combat (Beginner) and Normal Damage ≥ 180
              Combat (Intermediate) and Normal Damage ≥ 110
              # Hitless: https://youtu.be/1M1GCCa4jc0
              Combat (Advanced)
          # Arena Requirements
          Combat (Intermediate) or Have Any Jump Upgrade

----------------
Glass Tube to Sector 6 (NOC)
Extra - map_name: Sector 443
Extra - room_id: [43]
Extra - minimap_coordinates: [{'x': 22, 'y': 5}]
> Door to Hideout; Heals? False
  * Layers: default
  * L0 Hatch to Hideout/Door to Glass Tube to Sector 6 (NOC)
  * Extra - door_idx: (105,)
  > Area Transition to Sector 6 (NOC)
      Trivial

> Area Transition to Sector 6 (NOC); Heals? False
  * Layers: default
  * Open Passage to Glass Tube to Sector 4 (AQA)/Area Transition to Sector 4 (AQA)
  * Extra - door_idx: (106,)
  > Door to Hideout
      Trivial

----------------
Glass Tube to Sector 2 (TRO)
Extra - map_name: Sector 444
Extra - room_id: [44]
Extra - minimap_coordinates: [{'x': 19, 'y': 11}]
> Door to Powamp Shaft; Heals? False
  * Layers: default
  * L0 Hatch to Powamp Shaft/Door to Glass Tube to Sector 2 (TRO)
  * Extra - door_idx: (107,)
  > Area Transition to Sector 2 (TRO)
      Trivial

> Area Transition to Sector 2 (TRO); Heals? False
  * Layers: default
  * Open Passage to Glass Tube to Sector 4 (AQA)/Area Transition to Sector 4 (AQA)
  * Extra - door_idx: (108,)
  > Door to Powamp Shaft
      Trivial

----------------
Hideout
Extra - map_name: Sector 445
Extra - room_id: [45]
Extra - minimap_coordinates: [{'x': 21, 'y': 5}]
> Door to Glass Tube to Sector 6 (NOC); Heals? False
  * Layers: default
  * L0 Hatch to Glass Tube to Sector 6 (NOC)/Door to Hideout
  * Extra - door_idx: (110,)
  > Other to Powamp Shaft
      Morph Ball

> Other to Powamp Shaft; Heals? False
  * Layers: default
  * Tunnel to Powamp Shaft/Other to Hideout
  * Extra - door_idx: (111,)
  > Door to Glass Tube to Sector 6 (NOC)
      Morph Ball

----------------
C-Cache
Extra - map_name: Sector 446
Extra - room_id: [46]
Extra - minimap_coordinates: [{'x': 5, 'y': 3}]
> Pickup (Underwater Missile Tank); Heals? False
  * Layers: default
  * Pickup 72; Category? Minor
  * Extra - area: 4
  * Extra - room: 46
  * Extra - blockx: 4
  * Extra - blocky: 10
  * Extra - infant_weight: 0.34
  > Other to Breeding Tank Access
      Trivial

> Other to Breeding Tank Access; Heals? False
  * Layers: default
  * Tunnel to Breeding Tank Access/Other to C-Cache
  * Extra - door_idx: (114,)
  > Pickup (Underwater Missile Tank)
      Trivial

----------------
Aquarium Save Room East
Extra - map_name: Sector 447
Extra - room_id: [47]
Extra - minimap_coordinates: [{'x': 16, 'y': 9}]
Extra - unlocked_save_recharge_station: True
> Door to Aquarium Hub; Heals? False
  * Layers: default
  * L0 Hatch to Aquarium Hub/Door to Aquarium Save Room East
  * Extra - door_idx: (115,)
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - X: 10
  * Extra - Y: 10
  > Door to Aquarium Hub
      Trivial

